A testbed of erasure coding on video streaming system over lossy networks

Xingyu Zhang, Xiaohong Peng
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引用次数: 9

Abstract

As one of the most challenging aspects of streaming video over lossy networks, the technology for controlling packet losses has attracted more and more attention. Erasure coding is one of the ideal choices to deal with this problem. In most cases, the researchers need an effective method or tool to validate the erasure codes used for dealing with different packet loss patterns. Although some previous work has been done on employing erasure codes in video streaming system, few actual buildups and experiments which involve implementation of erasure codes against real packet loss in streaming systems have been reported. In this paper, we focus on constructing a testbed that integrates loss pattern generation and erasure coding implementation into video streaming services over lossy networks. With this approach, we are able to assess the capability of erasure coding in packet loss control and compare the performances of the video streaming systems with and without erasure coding. As an example, we have implemented the Reed-Solomon (7, 5) code for protecting MPEG streaming data under random packet losses. Experiment results show that the replay quality can be improved significantly by using erasure coding in video streaming systems, and that the testbed can suggest appropriate erasure code parameters for different loss environments.
基于有损网络的视频流系统的擦除编码测试平台
丢包控制技术作为有损网络视频流传输中最具挑战性的问题之一,受到了越来越多的关注。擦除编码是解决这一问题的理想选择之一。在大多数情况下,研究人员需要一种有效的方法或工具来验证用于处理不同丢包模式的擦除码。虽然以前在视频流系统中使用擦除码已经做了一些工作,但涉及在流系统中实现擦除码以防止实际丢包的实际构建和实验很少有报道。在本文中,我们重点构建了一个测试平台,将丢失模式生成和擦除编码实现集成到有损网络上的视频流服务中。利用这种方法,我们能够评估擦除编码在丢包控制中的能力,并比较使用和不使用擦除编码的视频流系统的性能。作为一个例子,我们已经实现了Reed-Solomon(7,5)代码来保护随机丢包的MPEG流数据。实验结果表明,在视频流系统中使用擦除编码可以显著提高重放质量,并且该测试平台可以针对不同的丢失环境给出合适的擦除码参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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