Adapted model for creating the learning games of the java language

Ali Abarkan, A. Saaidi, M. Benyakhlef
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引用次数: 2

Abstract

In this article, we are interested in the adaptation of a model for the learning of the Java language. After studying some of the best-known models in the field of Learning Games creation, and the basic sub-models for modeling the java language course, we have adapted the “Case Study” model that respects a choice adequate with our goal. Similarly, in this work we will present some of the objectives and advantages of the chosen model, in order to apply it in a java language learning situation.
适合于创建java语言学习游戏的模型
在本文中,我们感兴趣的是为学习Java语言而调整模型。在研究了学习游戏创建领域中一些最著名的模型,以及为java语言课程建模的基本子模型之后,我们采用了“案例研究”模型,该模型尊重与我们目标相符的选择。同样,在本文中,我们将介绍所选模型的一些目标和优点,以便将其应用于java语言学习情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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