Statistically optimized sampling for distributed ray tracing

Mark E. Lee, R. Redner, S. Uselton
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引用次数: 216

Abstract

Cook, Porter, and Carpenter coined the phrase "distributed ray tracing" to describe a technique for using each ray of a super-sampled ray tracing procedure as a sample in several dimensions to achieve effects such as penumbras and motion blur in addition to spatial anti-aliasing. The shade to be displayed at a pixel is a weighted integral of the image function. The purpose of using many rays per pixel is to estimate the value of this integral. In this work, a relationship between the number of sample rays and the quality of the estimate of this integral is derived. Furthermore, the number of rays required does not depend on the dimensionality of the space being sampled, but only on the variance of the multi-dimensional image function. The algorithm has been optimized through the use of statistical testing and stratified sampling.
统计优化采样分布式光线追踪
Cook, Porter和Carpenter创造了“分布式光线追踪”这个词来描述一种技术,这种技术使用超采样光线追踪过程中的每条光线作为几个维度的样本来实现半影和运动模糊等效果,以及空间抗混叠。要在像素上显示的阴影是图像函数的加权积分。使用每像素许多光线的目的是估计这个积分的值。在这项工作中,导出了样品射线的数量与该积分的估计质量之间的关系。此外,所需光线的数量并不取决于被采样空间的维度,而仅取决于多维图像函数的方差。通过统计检验和分层抽样对算法进行了优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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