An Exploratory Study of Problem-Based Learning in Virtual Worlds

S. Vosinakis, P. Koutsabasis, Panagiotis Zaharias
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引用次数: 27

Abstract

Research on the educational value of Virtual Worlds (VWs) has revealed their potential as future learning platforms. However, further studies are needed in order to assess their effectiveness in constructivist and collaborative learning paradigms. Problem-based learning (PBL) is an educational approach, in which students learn by addressing problems and reflecting on their experiences. The paper investigates the suitability of VWs as a platform for hosting PBL activities and explores their strengths and difficulties in terms of collaboration support and learning effectiveness. We have set up an educational VW, developed a number of in-world supporting tools, and ran a complete PBL activity in the area of User Interface Design. We performed a thorough summative evaluation of the learning activity using questionnaires, in-world observation, dialogue analysis, tutors' assessment of the process and outcome, and follow up interviews. The results revealed several findings about collaboration and PBL via VWs, and led to a series of recommendations about supporting tools and functionality issues.
虚拟世界中基于问题的学习的探索性研究
对虚拟世界(VWs)教育价值的研究揭示了它们作为未来学习平台的潜力。然而,为了评估它们在建构主义和协作学习范式中的有效性,还需要进一步的研究。基于问题的学习(PBL)是一种教育方法,学生通过解决问题和反思他们的经验来学习。本文调查了大众汽车作为举办PBL活动的平台的适用性,并探讨了他们在协作支持和学习有效性方面的优势和困难。我们建立了一个教育大众,开发了一些世界内的支持工具,并在用户界面设计领域开展了完整的PBL活动。我们通过问卷调查、实地观察、对话分析、导师对过程和结果的评估以及后续访谈,对学习活动进行了全面的总结性评估。结果揭示了一些关于通过vw进行协作和PBL的发现,并产生了一系列关于支持工具和功能问题的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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