Effects on user perception of a 'modified' speed experience through in-vehicle virtual reality

Yusuke Sakai, Toshimitsu Watanabe, Yoshio Ishiguro, Takanori Nishino, K. Takeda
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引用次数: 4

Abstract

In order to make the experience of traveling in automated vehicles more enjoyable, Virtual Reality (VR) experiences based on the real-world journey have been proposed. Presenting users with VR content synched to the car's actual movement decreases the motion sickness, but it also sharply limits the possible range of VR content. In this paper, we investigate whether the user's subjective perception of speed can be 'modified' by presenting VR content at a different speed than the actual speed of the vehicle, and whether users feel this experience is strange. Study participants viewed VR content occurring at a faster or slower speed than their actual travel speed in an electric wheelchair. Our results show that the participants were able to do this without experiencing a feeling of "strangeness". However, the participants did report higher "strangeness" scores when the speed in the VR content was slower than their actual speed.
通过车载虚拟现实对用户感知“修改”速度体验的影响
为了使自动驾驶汽车的旅行体验更加愉快,基于现实世界旅程的虚拟现实(VR)体验被提出。向用户展示与汽车实际运动同步的VR内容可以减少晕动病,但也严重限制了VR内容的可能范围。在本文中,我们研究了用户对速度的主观感知是否可以通过以不同于车辆实际速度的速度呈现VR内容来“修改”,以及用户是否觉得这种体验很奇怪。研究参与者观看虚拟现实内容的速度比他们在电动轮椅上的实际旅行速度快或慢。我们的研究结果表明,参与者能够做到这一点,而不会感到“陌生”。然而,当VR内容中的速度比他们的实际速度慢时,参与者确实报告了更高的“陌生感”分数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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