Selling Elysium: the political economy of radical game distribution

A. Gekker, D. Joseph
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Abstract

Abstract This paper explores Disco Elysium’s first major expansion, “Working Class Update” as emblematic of the potential fracture between the game’s themes and its politics of production and distribution. Our central claim is that in this update, the studio has reacted to the audience’s appreciation for the game’s labor themes within broader dissatisfaction with the industry’s otherwise exploitative practices, yet was constrained by the contemporary dynamics of said industry. First, we examine Disco Elysium’s radical political orientation and the platformized political economy of digital game distribution through ZA/UM’s origins within the Estonia-specific ICT scene. Second, we describe the current state of videogames distribution, in critical dialog with Dyer-Witheford and De Peuter’s concept of a “game of multitude.” We show the limits and contradictions of Disco Elysium to enact radical political stance in a grow-ingly consolidated and platform-dependent video games market. Finally, through a qualitative empirical analysis of the community’s responses to the Worker’s Class Update on Reddit and Steam, we examine the game’s fit into the above-mentioned framework through key themes of dissonant development, tactical games and software commons.
出售极乐世界:激进游戏分配的政治经济学
本文探讨了《Disco Elysium》的第一个主要扩展内容“Working Class Update”,它象征着游戏主题与其制作和发行政治之间的潜在断裂。我们的核心主张是,在这次更新中,工作室对玩家对游戏劳动主题的欣赏做出了回应,这是基于对行业剥削行为的广泛不满,但却受到了当前行业动态的限制。首先,我们通过ZA/UM在爱沙尼亚特定的ICT场景中的起源来研究Disco Elysium的激进政治取向和数字游戏发行的平台化政治经济。其次,我们通过与Dyer-Witheford和De Peuter的“大众游戏”概念的批判性对话,描述了电子游戏发行的现状。我们展示了《Disco Elysium》在日益整合和平台依赖的电子游戏市场中采取激进政治立场的局限性和矛盾性。最后,通过对社区对Reddit和Steam上的Worker’s Class Update的反应进行定性实证分析,我们通过不和谐开发、战术游戏和软件共享的关键主题来检验游戏是否符合上述框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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