{"title":"Simulation of the dynamics of virtual characters' emotions and social relations","authors":"M. Ochs, N. Sabouret","doi":"10.1109/ACII.2009.5349428","DOIUrl":null,"url":null,"abstract":"One of the main challenges is to give life to believable virtual characters. Research shows that emotions and social relations, closely related, play a key role in determining the behavior of individuals. In order to improve the believ-ability of virtual characters' behavior, we propose in this article a method to compute virtual characters emotions based on attitudes and a model of their influence on the dynamics of social relations. Based on this work, a tool aiming at the simulation of the evolution of emotions and social relations of virtual characters have been implemented.","PeriodicalId":330737,"journal":{"name":"2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACII.2009.5349428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
One of the main challenges is to give life to believable virtual characters. Research shows that emotions and social relations, closely related, play a key role in determining the behavior of individuals. In order to improve the believ-ability of virtual characters' behavior, we propose in this article a method to compute virtual characters emotions based on attitudes and a model of their influence on the dynamics of social relations. Based on this work, a tool aiming at the simulation of the evolution of emotions and social relations of virtual characters have been implemented.