Using multimedia and virtual reality in engineering and manufacturing

C. Machover
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引用次数: 2

Abstract

New visual technologies like virtual reality and multimedia that expand the computer graphics "tool kit" have been often associated with "fringe" applications in art and entertainment. However, there are a growing number of actual and potential applications in engineering and manufacturing such as: automotive design, industrial design, mechanical design, architecture, computational fluid dynamics, human factors analysis, telepresence (remote manipulation), training/simulation, documentation, and marketing. For example, forecasters estimate that VR and multimedia applications in engineering and manufacturing will account for about 1/3 of the $11.1 billion revenues developed in 1994. This paper will update you on what's happening with the new visual technologies, help you understand what virtual reality and multimedia are, how they are related, review for what applications virtual reality and multimedia are now being used in engineering and manufacturing, separate what's real from what's hype, discuss what products and services are available and from whom, discuss the markets sizes, review what are the impediments to growth, and discuss what we can expect in the near future.<>
在工程和制造中使用多媒体和虚拟现实
新的视觉技术,如虚拟现实和多媒体,扩展了计算机图形“工具包”,经常与艺术和娱乐中的“边缘”应用联系在一起。然而,在工程和制造业中有越来越多的实际和潜在的应用,例如:汽车设计、工业设计、机械设计、建筑、计算流体动力学、人为因素分析、远程呈现(远程操作)、培训/模拟、文档和营销。例如,预测者估计,工程和制造业中的虚拟现实和多媒体应用将占1994年111亿美元收入的约三分之一。本文将向您介绍新视觉技术的最新进展,帮助您了解什么是虚拟现实和多媒体,它们是如何相互关联的,回顾虚拟现实和多媒体目前在工程和制造业中的应用,区分真实和炒作,讨论哪些产品和服务是可用的,来自谁,讨论市场规模,回顾增长的障碍是什么。并讨论在不久的将来我们可以期待什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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