Game Refinement Settings on Idle Games

Yoppy Sazaki, Anggina Primanita, S. Z. M. Hashim, I. Ayu
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Abstract

Idle game is a game that has minimal interaction with the player so it is considered unpleasant. To make the idle game more entertaining it can be done by applying a comfortable setting. The comfortable setting can be analyzed through measure excitement of game using game refinement. Game with game refinement value within zone value 0,07–0,08 is considered as an ideal and fun to played. Testing is done by determining the parameters first by analyzing idle RPG Infinity Heroes. After getting the parameters, testing is done by applying 4 different settings where every setting will be played 50 times. The result showed that game refinement value on the dynamic setting is within zone value 0,08 which indicates this setting is suitable to be applied on idle RPG game that has same environment with Infinity Heroes
游戏细化设置在空闲游戏
空闲游戏是指与玩家互动很少的游戏,所以会让人觉得不愉快。为了让空闲的游戏更有趣,可以设置一个舒适的环境。舒适的环境可以通过测量游戏的兴奋度来分析。游戏细化值在0,07 - 0,08区间内的游戏被认为是理想且有趣的游戏。测试首先通过分析闲置RPG《无限英雄》来确定参数。获得参数后,通过应用4个不同的设置来完成测试,每个设置将播放50次。结果表明,动态设置上的游戏细化值在0.08范围内,表明该设置适合应用于与《无限英雄》具有相同环境的空闲RPG游戏
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