A New 3D Sound Reproduction Method Using an Auditory Filter

Byoung-Uk Park, Hack-Yoon Kim
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Abstract

SRS, which stands for Sound Retrieval System, is a 3D sound reproduction method that processes signals and retrieves their spatial information lost during the recording or playback process by applying head- related transfer functions. The SRS technique, however, has the problem of causing sharp noise, due to the extreme enhancement of the audible frequency band. This paper suggests a new 3D sound reproduction method that can address this problem. In order to prevent the audible frequency band from being over- enhanced, the algorithm suggested in this paper is designed to automatically restrict gain values calculated by the output ratio of the auditory filter designed after the human auditory system. From the results of computer simulations, it is confirmed that the suggested algorithm effectively prevents the audible frequency band from being over-enhanced, which is a problem of the conventional technique. In addition, it is verified in listening tests that the bass is evaluated to be comparatively inferior to the conventional SRS technique, while the clarity of sound was found to be superior.
一种新的使用听觉过滤器的3D声音再现方法
SRS是声音检索系统(Sound Retrieval System)的缩写,它是一种三维声音再现方法,通过应用头部相关的传递函数,对录制或回放过程中丢失的信号进行处理并检索其空间信息。然而,由于可听频段的极端增强,SRS技术存在引起尖锐噪声的问题。本文提出了一种新的三维声音再现方法来解决这一问题。为了防止可听频带被过度增强,本文提出的算法是根据人类听觉系统后设计的听觉滤波器的输出比计算的增益值进行自动限制。计算机仿真结果表明,该算法有效地解决了常规方法存在的可听频带过度增强的问题。另外,在听力测试中证实,低音被评价为相对于传统的SRS技术较差,而声音的清晰度被发现是优越的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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