Bambang Susanto, Rita Kumalasari, I. Ismail, Muhamad Arief Maulana, Hamda Kharisma
{"title":"Development of Educational Games as A Learning Media for Counseling Theory","authors":"Bambang Susanto, Rita Kumalasari, I. Ismail, Muhamad Arief Maulana, Hamda Kharisma","doi":"10.4108/eai.21-11-2018.2282205","DOIUrl":null,"url":null,"abstract":"This study aims at developing educational games that would assist college students to practically and effectively learn Counseling theory study program in Veteran Bangun Nusantara University of Sukoharjo. Due to the limited time, the researcher made use of the R & D development method. The product, which has an average score of 37.00 and 36.00 is said to be categorized as “very good.“ A pre-trial test using 6 students gave an average score of 35 (medium category), while a post-test trial using came number resulted in 85 (high category). Based on the final field trials, it can be concluded that the development of educative games for counseling theories on the students are worthy to be used as a medium to improve and enhance the understanding of the counseling therories.","PeriodicalId":141518,"journal":{"name":"Proceedings of the First International Conference on Technology and Educational Science","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the First International Conference on Technology and Educational Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.21-11-2018.2282205","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims at developing educational games that would assist college students to practically and effectively learn Counseling theory study program in Veteran Bangun Nusantara University of Sukoharjo. Due to the limited time, the researcher made use of the R & D development method. The product, which has an average score of 37.00 and 36.00 is said to be categorized as “very good.“ A pre-trial test using 6 students gave an average score of 35 (medium category), while a post-test trial using came number resulted in 85 (high category). Based on the final field trials, it can be concluded that the development of educative games for counseling theories on the students are worthy to be used as a medium to improve and enhance the understanding of the counseling therories.