Development of Educational Games as A Learning Media for Counseling Theory

Bambang Susanto, Rita Kumalasari, I. Ismail, Muhamad Arief Maulana, Hamda Kharisma
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引用次数: 0

Abstract

This study aims at developing educational games that would assist college students to practically and effectively learn Counseling theory study program in Veteran Bangun Nusantara University of Sukoharjo. Due to the limited time, the researcher made use of the R & D development method. The product, which has an average score of 37.00 and 36.00 is said to be categorized as “very good.“ A pre-trial test using 6 students gave an average score of 35 (medium category), while a post-test trial using came number resulted in 85 (high category). Based on the final field trials, it can be concluded that the development of educative games for counseling theories on the students are worthy to be used as a medium to improve and enhance the understanding of the counseling therories.
教育游戏作为辅导理论学习媒介的发展
本研究旨在开发教育游戏,帮助大学生实际有效地学习苏科哈霍大学的咨询理论学习课程。由于时间有限,研究者采用了研发开发的方法。该产品的平均分为37.00分和36.00分,被评为“非常好”。6名学生参加的预试平均得分为35分(中等类别),而参加后试的平均得分为85分(高类别)。基于最后的实地试验,可以得出结论,辅导理论教育游戏的开发对学生来说是值得作为一种媒介来改善和增强对辅导理论的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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