Modeling and rendering of weathered stone

Julie Dorsey, A. Edelman, H. Jensen, Justin Legakis, H. Pedersen
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引用次数: 3

Abstract

Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment. These changes are mainly confined to the surface but involve complex volumetric effects such as erosion and mineral dissolution. This paper presents an approach for the modeling and rendering of changes in the shape and appearance of stone.To represent stone, we introduce a slab data structure, which is a surface-aligned volume confined to a narrow region around the boundary of the stone. Our weathering model employs a simulation of the flow of moisture and the transport, dissolution, and recrystallization of minerals within the porous stone volume. In addition, this model governs the erosion of material from the surface. To render the optical effects of translucency and coloration due to the composition of minerals near the surface, we simulate the scattering of light inside the stone using a general subsurface Monte Carlo ray tracer. These techniques can capture many aspects of the time-dependent appearance of stone. We demonstrate the approach with models of granite and marble statues, as well as a sandstone column.
风化石的建模和渲染
石头作为建筑材料和艺术媒介被广泛使用。它最显著的特性之一是,当它与环境相互作用时,它会改变外观。这些变化主要局限于地表,但涉及复杂的体积效应,如侵蚀和矿物溶解。本文提出了一种对石材形状和外观变化进行建模和渲染的方法。为了表示石头,我们引入了一个slab数据结构,它是一个表面对齐的体积,限制在石头边界周围的狭窄区域。我们的风化模型模拟了水分的流动,以及多孔岩石体积内矿物的运输、溶解和再结晶。此外,该模型还控制了表面物质的侵蚀。由于表面附近的矿物成分,为了呈现半透明和着色的光学效果,我们使用一般的地下蒙特卡罗射线追踪器模拟石头内部的光散射。这些技术可以捕捉到石头随时间变化的外观的许多方面。我们用花岗岩和大理石雕像模型以及砂岩柱来演示这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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