Reinforcement Learning in Contests

V. Chaudhary
{"title":"Reinforcement Learning in Contests","authors":"V. Chaudhary","doi":"10.2139/ssrn.3920906","DOIUrl":null,"url":null,"abstract":"We study contests as an example of winner-take-all competition with linearly ordered large strategy space. We study a model in which each player optimizes the probability of winning above some subjective threshold. The environment we consider is that of limited information where agents play the game repeatedly and know their own efforts and outcomes. Players learn through reinforcement. Predictions are derived based on the model dynamics and asymptotic analysis. The model is able to predict individual behavior regularities found in experimental data and track the behavior at aggregate level with reasonable accuracy.","PeriodicalId":373527,"journal":{"name":"PSN: Game Theory (Topic)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSN: Game Theory (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3920906","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We study contests as an example of winner-take-all competition with linearly ordered large strategy space. We study a model in which each player optimizes the probability of winning above some subjective threshold. The environment we consider is that of limited information where agents play the game repeatedly and know their own efforts and outcomes. Players learn through reinforcement. Predictions are derived based on the model dynamics and asymptotic analysis. The model is able to predict individual behavior regularities found in experimental data and track the behavior at aggregate level with reasonable accuracy.
竞赛中的强化学习
我们研究了一个具有线性有序大策略空间的赢者通吃竞争的例子。我们研究了一个模型,在这个模型中,每个玩家都在某个主观阈值之上优化获胜的概率。我们所考虑的环境是信息有限的环境,在这种环境中,代理反复地进行博弈,并且知道自己的努力和结果。玩家通过强化学习。预测是基于模型动力学和渐近分析。该模型能够预测实验数据中发现的个体行为规律,并能以合理的精度在总体水平上跟踪个体行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信