A Fair Routing Algorithm for Wireless Mesh Networks Based on Game Theory

Fereidoun Ahourai, M. Tabandeh, M. Jahed, Bahman Afsari
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引用次数: 8

Abstract

Knowing the capabilities of game theory in analyzing environment consisting of many decision-makers or agents, it has been the goal of many researchers to apply Game Theory analyses in computer and telecommunication networks. One of the main subjects in the networks based on the viewpoint of Game Theory is routing problems in special networks.In this paper, routing in Wireless Mesh Networks, which are growing and developing rapidly, is studied as an example for routing in computer and telecommunication networks and a new model for such networks is proposed based on Non-cooperative Game Theory. It is proposed to solve this model by a heuristic method essentially based on simulated annealing in order to obtain a better routing method than traditional methods. This routing is implemented in OMNET++ simulator and compared with available routing methods in OMNET++.
基于博弈论的无线网状网络公平路由算法
了解博弈论在分析由许多决策者或代理人组成的环境中的能力,将博弈论分析应用于计算机和电信网络一直是许多研究人员的目标。基于博弈论观点的网络研究的主要课题之一是特殊网络中的路由问题。本文以发展迅速的无线Mesh网络中的路由为例,研究了计算机和电信网络中的路由问题,提出了一种基于非合作博弈论的无线Mesh网络路由模型。提出了一种基于模拟退火的启发式方法来求解该模型,以获得比传统方法更好的路由方法。在omnet++模拟器中实现了该路由,并与omnet++中现有的路由方法进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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