Towards Automatic Persona Generation Using Social Media

Jisun An, Hoyoun Cho, Haewoon Kwak, M. Hassen, B. Jansen
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引用次数: 21

Abstract

The use of personas is an interactive design technique with considerable potential for product and content development. However, personas have typically been viewed as fairly static. In this research, we implement an approach for creating personas in real time, based on automated analysis of actual social media data, integrating data from Facebook, Twitter, and YouTube channels for a large commercial organization. From Twitter, we gather user insights representing interests and viewpoints, leveraging approximately 195,000 follower profiles. From YouTube, we gather demographic data and topical interests, leveraging more than 188,000 subscriber profiles and millions of user interactions. From Facebook, we collect instances of hundreds of thousands of link sharing by more than 54,000 social media followers, specifically examining the domains these users share. We integrate the social media data from all three platforms in order to demonstrating that this data can be used to develop personas in real-time. The research results provide insights into competitive marketing, topical interests, and preferred system features for the users of the online news medium. Research implications are that personas can be generated in real-time, instead of being the result of a laborious, time-consuming development process.
使用社交媒体实现自动角色生成
人物角色的使用是一种交互设计技术,对产品和内容开发具有相当大的潜力。然而,人物角色通常被视为相当静态的。在这项研究中,我们实现了一种实时创建人物角色的方法,基于对实际社交媒体数据的自动分析,为大型商业组织整合了来自Facebook、Twitter和YouTube渠道的数据。从Twitter上,我们收集了代表兴趣和观点的用户见解,利用了大约195,000个追随者资料。从YouTube上,我们收集人口统计数据和话题兴趣,利用超过18.8万用户资料和数百万用户互动。从Facebook上,我们收集了超过54,000名社交媒体关注者分享的数十万个链接的实例,特别检查了这些用户共享的域名。我们整合了来自这三个平台的社交媒体数据,以证明这些数据可以用于实时开发角色。研究结果为在线新闻媒体的用户提供了竞争营销、话题兴趣和首选系统功能的见解。研究表明,角色可以实时生成,而不是一个费力、耗时的开发过程的结果。
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