Prediction and Proactivity in Real-Time Interactive Music Systems

Andrew R. Brown, Toby Gifford
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引用次数: 4

Abstract

We advocate for the use of predictive techniques in interactive computer music systems. We suggest that the inclusion of prediction can assist in the design of proactive rather than reactive computational performance partners. We summarize the significant role prediction plays in human musical decisions, and the only modest use of prediction in interactive music systems to date. After describing how we are working toward employing predictive processes in our own metacreation software we reflect on future extensions to these approaches.
实时交互式音乐系统中的预测和主动性
我们提倡在交互式计算机音乐系统中使用预测技术。我们建议,包含预测可以帮助设计主动而不是被动的计算性能合作伙伴。我们总结了预测在人类音乐决策中的重要作用,以及迄今为止在交互式音乐系统中唯一适度使用的预测。在描述了我们如何在我们自己的元创建软件中使用预测过程之后,我们对这些方法的未来扩展进行了思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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