Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification

Tamim Alkhalifah
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引用次数: 2

Abstract

For as long as there have been students, teachers have looked for ways to motivate them to learn. With the advent of computers and computer gaming, interest has increased in using elements of gaming in learning materials to engage students' interest and willingness to persist with a learning task. Research on gamification as an aspect of educational pedagogy is growing, but remains limited, especially exploration of the use of gamification in less common subjects, such as foreign language learning. This paper is part of an ongoing research project investigating the effect of gamification on foreign language learning in Saudi Arabia. It introduces a novel gamified mobile application for English language learning called the Gamified English app. The app, presented in this paper, was developed in the Xcode environment for Apple users and includes several gaming elements.
游戏化英语应用程序:通过游戏化提高第二语言学习的移动应用程序
只要有学生,老师们就一直在寻找激励他们学习的方法。随着电脑和电脑游戏的出现,人们对在学习材料中使用游戏元素来吸引学生的兴趣和坚持学习任务的意愿越来越感兴趣。关于游戏化作为教育教育学的一个方面的研究正在增长,但仍然有限,特别是在不太常见的科目(如外语学习)中使用游戏化的探索。本文是一项正在进行的研究项目的一部分,该项目调查游戏化对沙特阿拉伯外语学习的影响。它介绍了一种新颖的游戏化英语学习手机应用程序,称为游戏化英语应用程序。本文介绍的应用程序是在Xcode环境下为苹果用户开发的,包含了几个游戏元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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