Enabling sportive games with a do-it-yourself wearable computing platform

Ki-Woong Park, Byung-Cheol Kim, Jong-Woon Yoo, Kyu Ho Park, K. Wohn
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Abstract

As advances are made in hardware design technology, the wearable computing platform is becoming widespread and comes with interesting and challenging issues. In an attempt to use wearable computing technology as a bodily game interface, this paper presents our experiences in realizing a wearable computing platform that enables users to perform bodily interactive games. First, we present our design and implementation of a Do-It-Yourself (DIY) wearable platform which is applicable to game platforms according to a usage goal. In order to promote physical activity, it provides computer games with a bodily interface, such as moving arms up and down, and pressing on-clothes buttons. Second, we present an interactive game called DanceToBe, which adds more active sportive-elements into the game in a manner that incorporates players' bodily actions with music and video based on the DIY wearable platform.
通过自己动手的可穿戴计算平台实现体育游戏
随着硬件设计技术的进步,可穿戴计算平台正变得越来越普遍,并带来了有趣和具有挑战性的问题。为了尝试使用可穿戴计算技术作为身体游戏界面,本文介绍了我们实现可穿戴计算平台的经验,使用户能够进行身体互动游戏。首先,我们根据使用目标,设计并实现了一个适用于游戏平台的DIY可穿戴平台。为了促进身体活动,它为电脑游戏提供了一个身体界面,比如上下移动手臂,按衣服按钮。其次,我们提出了一款名为DanceToBe的互动游戏,该游戏基于DIY可穿戴平台,以将玩家的身体动作与音乐和视频相结合的方式,在游戏中加入了更多积极的运动元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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