New Technologies for 3d Realization in Art and Design Practice

P. Walters, P. Thirkell
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引用次数: 7

Abstract

As digital design technologies become ever more widespread, CAD-CAM, virtual and rapid prototyping techniques are increasingly being exploited by creative practitioners working in areas outside the industrial design and engineering contexts in which these technologies are currently predominantly employed. This review paper aims to critically examine work by artists, craft practitioners, and designer-makers who creatively engage with these new and rapidly emerging technologies and, by doing so, extend their own practice and push at the boundaries of art and design disciplines. Historic precedents for new 3D technologies in the fine and applied arts are identified, and writing by Heidegger, Baudrillard, and Virilio informs the critical review of work by art and design practitioners in sculpture, metalwork, jewellery, and ceramics. The discussion reflects on relationships between art and technology and physical and virtual making, and concludes by pointing to the possibility of new “hybrid” forms of practice which bridge the gap between physical and virtual design worlds. The paper closes by suggesting that the notion of “truth to materials” in the arts and crafts might now be extended to one of “truth to virtual materials”, as practitioners creatively negotiate relationships between digital cause and physical effect.
艺术与设计实践中3d实现的新技术
随着数字设计技术的日益普及,CAD-CAM、虚拟和快速原型技术越来越多地被工业设计和工程环境之外的创意从业者所利用,这些技术目前主要应用于工业设计和工程环境。这篇综述论文旨在批判性地审视艺术家、工艺实践者和设计师的作品,他们创造性地参与这些新兴的技术,并通过这样做,扩展他们自己的实践,推动艺术和设计学科的界限。新3D技术在美术和应用艺术领域的历史先例被确定,海德格尔、鲍德里亚和维利里奥的作品对雕塑、金属制品、珠宝和陶瓷领域的艺术和设计从业者的作品进行了批判性审查。讨论反映了艺术与技术以及物理和虚拟制作之间的关系,并指出了新的“混合”实践形式的可能性,这种形式弥合了物理和虚拟设计世界之间的差距。论文最后提出,随着从业者创造性地协商数字原因和物理效果之间的关系,艺术和工艺中的“对材料的真理”的概念现在可能扩展到“对虚拟材料的真理”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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