The ocean and water pipeline of Disney's Moana

Sean Palmer, Jonathan Garcia, Sara Drakeley, Patrick Kelly, R. Habel
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引用次数: 5

Abstract

Disney's Moana was the largest and most complex water project the studio had ever undertaken. Over 900 shots required ocean interaction, which included boat wakes, splashes, shorelines, walls of water, and highly art-directed sentient water. Our previous films' water techniques would not scale to address the complexity and volume of work required by Moana and staffing and time constraints necessitated automating large parts of the process. We redesigned our pipeline to provide a flexible authoring process for a lightweight implicit ocean representation. This new workflow allowed artists to visualize and edit specific parts of the water setup and easily share their updates with other departments.
迪斯尼电影《海洋奇缘》中的海洋和水管道
迪士尼的《海洋奇缘》是该工作室有史以来规模最大、最复杂的水项目。超过900个镜头需要与海洋互动,包括船只尾迹、飞溅、海岸线、水墙和高度艺术导向的有感情的水。我们之前电影中的水处理技术无法满足《海洋奇缘》所要求的复杂性和工作量,而且人员配置和时间限制需要将大部分过程自动化。我们重新设计了管道,以便为轻量级隐式海洋表示提供灵活的创作过程。这个新的工作流程允许艺术家可视化和编辑水设置的特定部分,并轻松地与其他部门分享他们的更新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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