A QUIC Implementation for ns-3

Alvise De Biasio, Federico Chiariotti, Michele Polese, A. Zanella, M. Zorzi
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引用次数: 16

Abstract

Quick UDP Internet Connections (QUIC) is a recently proposed transport protocol, currently being standardized by the Internet Engineering Task Force (IETF). It aims at overcoming some of the shortcomings of TCP, while maintaining the logic related to flow and congestion control, retransmissions and acknowledgments. It supports multiplexing of multiple application layer streams in the same connection, a more refined selective acknowledgment scheme, and low-latency connection establishment. It also integrates cryptographic functionalities in the protocol design. Moreover, QUIC is deployed at the application layer, and encapsulates its packets in UDP datagrams. Given the widespread interest in QUIC's flexibility and features, we believe that it is important to provide to the networking community an implementation in a controllable and isolated environment, i.e., a network simulator such as ns-3, in which it is possible to test QUIC's performance and understand design choices and possible limitations. Therefore, in this paper we present a native implementation of QUIC for ns-3, describing the features we implemented, the main assumptions and differences with respect to the QUIC Internet Drafts, and a set of examples.
ns3的QUIC实现
快速UDP互联网连接(QUIC)是最近提出的一种传输协议,目前正在由互联网工程任务组(IETF)进行标准化。它旨在克服TCP的一些缺点,同时保持与流和拥塞控制、重传和确认相关的逻辑。它支持同一连接中多个应用层流的多路复用、更精细的选择性确认方案和低延迟的连接建立。它还在协议设计中集成了加密功能。此外,QUIC部署在应用层,并将其报文封装在UDP数据报中。鉴于对QUIC的灵活性和特性的广泛兴趣,我们认为向网络社区提供一个在可控和隔离环境中的实现是很重要的,即像ns-3这样的网络模拟器,在其中可以测试QUIC的性能并了解设计选择和可能的限制。因此,在本文中,我们提出了ns-3的QUIC的本地实现,描述了我们实现的功能,关于QUIC互联网草案的主要假设和差异,以及一组示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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