Simulation of shallow-water waves in coastal region for marine simulator

Yongjin Li, Yicheng Jin, Yong Yin, Helong Shen
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引用次数: 16

Abstract

This paper presents a new method for simulating shallow-water waves for the marine simulator. Firstly, a sequence of sea surface height fields is achieved by solving 2D Boussinesq type equations. These height fields can exhibit the combined effect of the most shallow-water waves in the coastal region, such as shoaling, refraction, diffraction, reflection and non-linear wave-wave interaction, etc. Secondly, these height fields are synthesized to a new unlimited long sequence by rearranging their order according to their similarity. Finally, the height fields are used as vertex textures sampled by a view-dependent sea surface grid in the new order. Experimental results show that the simulated shallow-water waves have realistic effect with fast rendering speed. It is suitable for the applications of real-time simulation, the marine simulator especially.
海洋模拟器中沿海浅水波浪的模拟
本文提出了一种海洋模拟器模拟浅水波浪的新方法。首先,通过求解二维Boussinesq型方程,得到海面高度场序列;这些高度场可以表现出沿海地区大多数浅水波的综合作用,如浅水波、折射波、衍射波、反射波和非线性波-波相互作用等。其次,根据高度场的相似度重新排列高度场的顺序,合成一个新的无限长序列;最后,高度场被用作顶点纹理,由一个与视图相关的海面网格以新的顺序采样。实验结果表明,模拟的浅水波浪效果逼真,渲染速度快。它适用于实时仿真的应用,特别是船舶模拟器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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