Automatic synthesis of eye and head animation according to duration and point of gaze

Hiroki Kagiyama, Masahide Kawai, Daiki Kuwahara, Takuya Kato, S. Morishima
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Abstract

In movie and video game productions, synthesizing subtle eye and corresponding head movements of CG character is essential to make a content dramatic and impressive. However, to complete them costs a lot of time and labors because they often have to be made by manual operations of skilled artists.
根据持续时间和注视点自动合成眼睛和头部动画
在电影和电子游戏制作中,合成CG角色微妙的眼睛和相应的头部动作是使内容富有戏剧性和令人印象深刻的必要条件。然而,要完成它们需要花费大量的时间和劳动力,因为它们通常必须由熟练的艺术家手工操作。
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