{"title":"A low complexity high resolution time-stepped stochastic ground combat simulation model","authors":"A. Khalid, A. I. Bhatti, R. Hafiz","doi":"10.1109/INMIC.2003.1416776","DOIUrl":null,"url":null,"abstract":"A Monte-Carlo simulation based discrete time discrete state model for ground level combat is presented. The paper elaborates the components, architecture and functional description of the battle space dynamics for a high-resolution constructive warfare simulation model. It takes into account the mobility of the heterogeneous combating entities, their non-constant fire power and the terrain effects for target identification and engagement by mapping these attributes on stochastic variables resulting in non-deterministic results unlike the class of low-resolution Lanchester-equations based aggregated combat models. The adaptable and expandable nature of this simulation model makes it ideal for evaluation of war strategies and training of troops. MATLAB modeling and OpenGL-based graphics have been implemented for verification and validation of the model.","PeriodicalId":253329,"journal":{"name":"7th International Multi Topic Conference, 2003. INMIC 2003.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"7th International Multi Topic Conference, 2003. INMIC 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INMIC.2003.1416776","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
A Monte-Carlo simulation based discrete time discrete state model for ground level combat is presented. The paper elaborates the components, architecture and functional description of the battle space dynamics for a high-resolution constructive warfare simulation model. It takes into account the mobility of the heterogeneous combating entities, their non-constant fire power and the terrain effects for target identification and engagement by mapping these attributes on stochastic variables resulting in non-deterministic results unlike the class of low-resolution Lanchester-equations based aggregated combat models. The adaptable and expandable nature of this simulation model makes it ideal for evaluation of war strategies and training of troops. MATLAB modeling and OpenGL-based graphics have been implemented for verification and validation of the model.