{"title":"Games for crowdsourcing mobile content: An analysis of contribution patterns","authors":"D. Goh, Ei Pa Pa Pe-Than, C. S. Lee","doi":"10.1145/2910896.2925455","DOIUrl":null,"url":null,"abstract":"Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.","PeriodicalId":109613,"journal":{"name":"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE/ACM Joint Conference on Digital Libraries (JCDL)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2910896.2925455","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in the types and distribution of content created.