Crafting interactive systems: learning from digital art practice

Robyn Taylor, G. Schofield, Jonathan Hook, K. Ladha, J. Bowers, Peter C. Wright
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引用次数: 7

Abstract

To create digital art, skillsets from a variety of disciplines are combined to form a finished aesthetic product. An artist may engage in hybrid practice, building his/her own technologies, or may collaborate with specialized technicians to form a creative team. This workshop will bring together participants from a variety of disciplines and backgrounds, including art, music, design, and engineering to explore how the technological aspects of digital art function not merely in service to artistic considerations but rather, have creative and communicative value in their own right. We will discuss how explicit valuation of technical process in interdisciplinary design affects the experience of digital art creation, and explore how technology itself is and can be aestheticized in digital art practice. We will use these concepts to frame an investigation of how engagement with digital art practice can be used to enrich HCI.
制作互动系统:从数字艺术实践中学习
为了创造数字艺术,将各种学科的技能组合在一起形成成品美学产品。艺术家可以从事混合实践,建立自己的技术,也可以与专业技术人员合作组成一个创意团队。这个工作坊将汇聚来自不同学科和背景的参与者,包括艺术、音乐、设计和工程,探讨数码艺术的技术方面如何不仅服务于艺术考虑,而且本身具有创造性和交流价值。我们将讨论跨学科设计中对技术过程的明确评价如何影响数字艺术创作的体验,并探讨技术本身如何在数字艺术实践中被审美化。我们将使用这些概念来框架如何与数字艺术实践的参与可以用来丰富HCI的调查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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