Accuracy Analysis on 360° Virtual Reality Video Quality Assessment Methods

Yi Han, Chenxi Yu, Dongdong Li, Jie Zhang, Yunqiao Lai
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引用次数: 3

Abstract

Due to the rapid development of telecommunication technology, the application of 360° video is increasingly gaining attention. For the design of the 360° video transmission mechanism, quality of experience (QoE) from the customer’s perspective is very important. This study can help the readers to understand advantages/limitations of different 360° video quality assessment methods and be able to make suitable choices for various systems. To make it clearer, this paper performs experiments with two steps. Experiment I compares different assessment methods for evaluating 360° video quality selected from online and offline methods, respectively. Experiment II studies the performance of these assessment methods on different video quality levels. The results show that both offline and online test results have a relatively good correlation with the subjective test results. This paper statistically evaluates and compares the accuracy of different 360° video QoE assessment methods and the conclusion drawn from this paper can be used as a guideline when designing adaptive 360° video streaming systems and can also be applied to cloud computing in the future work.
360°虚拟现实视频质量评估方法的准确性分析
随着通信技术的飞速发展,360°视频的应用越来越受到重视。对于360°视频传输机制的设计,从客户角度出发的体验质量(QoE)是非常重要的。本研究可以帮助读者了解不同360°视频质量评估方法的优点/局限性,并能够针对不同的系统做出合适的选择。为了更清晰,本文分两步进行实验。实验一比较了360°视频质量的不同评价方法,分别从线上和线下两种方法中选择。实验二研究了这些评估方法在不同视频质量水平下的性能。结果表明,无论是线上还是线下测试结果,都与主观测试结果有较好的相关性。本文对不同360°视频QoE评估方法的准确性进行了统计评估和比较,得出的结论可以作为自适应360°视频流系统设计的指导,也可以在未来的工作中应用于云计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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