Distributed Event-Triggered Control of Vehicular Networked System with Bursty Packet Drops

A. Bemani, N. Björsell
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Abstract

This paper investigates the distributed event-triggered control of leader-follower consensus problem with harsh environmental conditions such as a high probability of burst packet drops occurs in the communication channels between the vehicles. The main objective in the vehicular platoons is to ensure that all follower vehicles are traveling at the same speed as the leader while maintaining a desired inter-vehicular distance with considering the minimum communication resource usage. To achieve the object, a novel distributed event-triggered communication strategy based on the estimation and prediction of self-states and other agents’ states in each vehicle is proposed which includes two parallel algorithms. The first one is based on comparing the state estimation and prediction of the vehicle itself, and the second one is based on comparing the state estimation and prediction of other vehicles which have interaction in their process with the active vehicle. Collision avoidance, speed convergence, and limited communication resource usage of each vehicle are simultaneously considered in the design of the event-triggered mechanism in a harsh packet drops environment. Numerical simulations are presented to show that the proposed event triggering algorithm under three scenarios of burst packet drops can converge the consensus problem of vehicular platooning.
突发丢包车辆网络系统的分布式事件触发控制
本文研究了在车辆间通信通道发生大概率突发丢包等恶劣环境条件下leader-follower共识问题的分布式事件触发控制问题。车辆排的主要目标是确保所有跟随车辆以与领队车辆相同的速度行驶,同时在考虑最小通信资源使用的情况下保持所需的车辆间距离。为了实现这一目标,提出了一种基于对每辆车的自状态和其他智能体状态的估计和预测的分布式事件触发通信策略,该策略包括两种并行算法。第一种方法是比较车辆本身的状态估计和预测,第二种方法是比较在其过程中与主动式车辆有相互作用的其他车辆的状态估计和预测。在设计恶劣丢包环境下的事件触发机制时,同时考虑了避免碰撞、速度收敛和限制每辆车的通信资源使用。仿真结果表明,本文提出的三种突发丢包情况下的事件触发算法能够收敛车辆队列的一致性问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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