Leveraging Change Blindness for Haptic Remapping in Virtual Environments

Andreas L. Lohse, Christoffer K. Kjær, Ervin Hamulic, Ingrid G. A. Lima, Tilde H. Jensen, L. Bruni, N. C. Nilsson
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引用次数: 16

Abstract

Passive haptic feedback provides an inexpensive and convenient approach to virtual touch. However, this approach requires that all virtual objects represented by physical props. In this paper we present change blindness haptic remapping—a novel approach that leverages change blindness to map two or more virtual objects onto a single physical prop. We describe a preliminary evaluation comparing the proposed approach to a control condition where all virtual objects where mapped to physical props. The study revealed no notable differences in terms of the participants’ experience and less than one fourth of the participants noticed the manipulation. However, the participants did perform interaction errors when exposed to haptic remapping. Based on the findings, we discuss improvements to the proposed approach and potential directions for future work.
利用变化盲视在虚拟环境中的触觉重映射
被动触觉反馈提供了一种廉价和方便的虚拟触摸方法。然而,这种方法要求所有虚拟对象都用物理道具表示。在本文中,我们提出了变化盲视触觉重映射-一种利用变化盲视将两个或多个虚拟对象映射到单个物理支柱上的新方法。我们描述了一个初步的评估,将所提出的方法与所有虚拟对象映射到物理道具的控制条件进行比较。研究显示,在参与者的体验方面没有显着差异,不到四分之一的参与者注意到这种操纵。然而,当接触到触觉映射时,参与者确实会出现交互错误。基于这些发现,我们讨论了对所提出方法的改进和未来工作的潜在方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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