Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality

Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
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引用次数: 5

Abstract

Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.
模拟疾病:在虚拟现实中体验视觉偏头痛损伤
虚拟现实(VR)和严肃游戏的结合显示出极大的潜力,可以提高对患者的理解,以及症状如何影响他们的健康。为了研究偏头痛症状,我们在虚拟环境(VE)中使用VR头戴式显示器(HMD)开发了视觉偏头痛模拟。对于偏头痛的可视化,我们开发了偏头痛先兆结合过度曝光效应。我们在受试者内设计中进行了一项用户研究(N = 32),有两种情况:(1)从偏头痛患者的角度出发,只想象自己患有偏头痛;(2)通过偏头痛可视化来体验偏头痛。参与者回答了一份问卷,测量他们对偏头痛患者的共情反应和他们的经历。结果表明,与仅仅想象偏头痛相比,参与者在视觉上表现出明显更高的共情反应和更强的存在感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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