Fusion of texture, color and gradient information for stereo matching cost computation

Puxia Han, Meng Zhao, Shengyong Chen
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引用次数: 2

Abstract

Stereo matching is widely used in 3D reconstruction, automatic driving, image focusing and so on. The common local stereo matching algorithm is based on color and gradient features to calculate the matching cost. This paper presents a new matching cost calculation method which fuses texture, color and gradient information to reduce the error rate effectively, and obtain better optimization result. Based on the HA algorithm, we make improvements. This paper also opens up a new perspective of stereo matching, taking into account the information of multi-feature space, and enriches the intrinsic link between the various information of the image. The four standard data sets from the Middlebury website are tested, and HA algorithm results are compared, with the experimental result showing that the proposed method is more accurate.
融合纹理、颜色和梯度信息进行立体匹配成本计算
立体匹配广泛应用于三维重建、自动驾驶、图像聚焦等领域。常用的局部立体匹配算法是基于颜色和梯度特征来计算匹配代价的。本文提出了一种融合纹理、颜色和梯度信息的匹配代价计算方法,有效地降低了错误率,获得了较好的优化结果。在此基础上对HA算法进行了改进。本文还开辟了立体匹配的新视角,考虑了多特征空间的信息,丰富了图像各种信息之间的内在联系。对Middlebury网站的四个标准数据集进行了测试,并对HA算法的结果进行了比较,实验结果表明,本文提出的方法更加准确。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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