Effects of Haptic Data compression on user performance in Collaborative Haptic Virtual Environment

Loi Huynh, M. Zadeh
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引用次数: 1

Abstract

This paper presents an experimental study on the effects of haptic data compression on user performance in a Collaborative Haptic Virtual Environment (CHVE) using a Fitts' type task. Several compression methods have been implemented, including Position-Based Haptic Data (PBHD) and Position-Force Haptic Data (PFHD), and the Perception Deadband (PD). In this paper, we have also proposed and investigated a velocity-based Position Extrapolation (PE) method to improve the Perception Deadband technique. We have designed and developed a virtual Fitts' type task for this study. Experiments have been conducted using this task to objectively measure user performance in the CHVE, when the compression methods have been applied to the haptic data. Although, our focus has mostly been on the effects of the compression methods on user performance, associate user perception ratings have also been reported in this paper. Results show that subjects did higher errors when PBHD model were in use, compared to PFDB. In addition, the results show that applying PE method improved the subjects' perception rating with a small increase in the task error.
协同触觉虚拟环境中触觉数据压缩对用户性能的影响
本文利用Fitts类型的任务,对协作触觉虚拟环境(CHVE)中触觉数据压缩对用户性能的影响进行了实验研究。已经实现了几种压缩方法,包括基于位置的触觉数据(PBHD)和位置-力触觉数据(PFHD),以及感知死带(PD)。在本文中,我们还提出并研究了一种基于速度的位置外推(PE)方法来改进感知死带技术。我们为这项研究设计并开发了一个虚拟的Fitts型任务。当压缩方法应用于触觉数据时,使用该任务进行了实验,以客观地衡量用户在CHVE中的表现。虽然我们的重点主要放在压缩方法对用户性能的影响上,但本文也报道了关联用户感知评级。结果表明,PBHD模型与PFDB模型相比存在较高的误差。此外,实验结果还表明,运用PE方法提高了被试的感知评分,但任务误差略有增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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