ACE-Based Design and Implementation of the Network Server in Online Games

Liang Zhi-cong, Chen Ping, Hu Sheng-ming, Bao Liang
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引用次数: 1

Abstract

Designed and implemented the ACE (Adaptive Communication Environment)-based network communication component that implemented the requirements in Online games. The component takes the ACE Proactor Framework as its core Framework, and takes the ACE Task Framework, ACE Streams Framework and ACE asynchronous Acceptor-Connector Framework as its auxiliary Frameworks. Thanks to these Frameworks, it gains various levels of concurrency.
基于ace的网络游戏服务器的设计与实现
设计并实现了基于ACE (Adaptive Communication Environment)的网络通信组件,实现了网络游戏的需求。该组件以ACE Proactor框架为核心框架,以ACE Task框架、ACE Streams框架和ACE异步Acceptor-Connector框架为辅助框架。多亏了这些框架,它获得了不同级别的并发性。
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