{"title":"Utilizing desktop virtual reality to enhance visualization: applied projects from the Department of Computer Graphics","authors":"J. Mohler","doi":"10.1109/IV.1999.781583","DOIUrl":null,"url":null,"abstract":"Virtual reality technologies provide a unique method for enhancing user visualization of complex three-dimensional objects and environments. By experience and environmental interaction, users can more readily perceive the dimensional relationships of objects typically portrayed via static multiview or pictorial representations. Until recently, many of the VR technologies required significant computing power for adequate delivery and provided realism that is often less than actual. Alternatively video-based VR technologies overcome the two major limitations of true three-dimensional VR technologies-computing horsepower and realism. The focus of this contribution is to provide background information on VR technology for the improvement of spatial abilities, describe the advantages of video-based VR technologies, and provide examples showing how video-based VR can be used to enhance visualization in education and training.","PeriodicalId":340240,"journal":{"name":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.1999.781583","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Virtual reality technologies provide a unique method for enhancing user visualization of complex three-dimensional objects and environments. By experience and environmental interaction, users can more readily perceive the dimensional relationships of objects typically portrayed via static multiview or pictorial representations. Until recently, many of the VR technologies required significant computing power for adequate delivery and provided realism that is often less than actual. Alternatively video-based VR technologies overcome the two major limitations of true three-dimensional VR technologies-computing horsepower and realism. The focus of this contribution is to provide background information on VR technology for the improvement of spatial abilities, describe the advantages of video-based VR technologies, and provide examples showing how video-based VR can be used to enhance visualization in education and training.