A multimedia solution to motivate childhood cancer patients to keep up with cancer treatment

Carmen Chai Wang Er, B. Lau, A. Mahmud, Mark Tee Kit Tsun
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引用次数: 2

Abstract

Childhood cancer is a deadly illness that requires the young patient to adhere to cancer treatment for survival. Sadly, the high treatment side-effect burden can make it difficult for patients to keep up with their treatment. However, childhood cancer patients can manage these treatment side effects through daily self-care to make the process more bearable. This paper outlines the design and development process of a multimedia-based solution to motivate these young patients to adhere to cancer treatment and manage their treatment side effects. Due to the high appeal of multimedia-based interventions and the proficiency of young children in using mobile devices, the intervention of this study takes the form of a virtual pet serious game developed for mobile. The intervention which is developed based on the Protection Motivation Theory, includes multiple game modules with the purpose of improving the coping appraisal of childhood cancer patients on using cancer treatment to fight cancer, and taking daily self-care to combat treatment side-effects. The prototype testing results show that the intervention is well received by the voluntary play testers. Future work of this study includes the evaluation of the intervention developed with childhood cancer patients to determine its effectiveness.
一个多媒体解决方案,激励儿童癌症患者跟上癌症治疗
儿童癌症是一种致命的疾病,需要年轻的患者坚持癌症治疗才能生存。令人遗憾的是,高昂的治疗副作用负担可能使患者难以跟上他们的治疗。然而,儿童癌症患者可以通过日常自我护理来控制这些治疗副作用,使这个过程更容易忍受。本文概述了一个基于多媒体的解决方案的设计和开发过程,以激励这些年轻患者坚持癌症治疗并管理其治疗副作用。由于多媒体干预的高吸引力和幼儿对移动设备的熟练使用,本研究的干预采用了为移动设备开发的虚拟宠物严肃游戏的形式。该干预是基于保护动机理论开发的,包括多个游戏模块,旨在提高儿童癌症患者对使用癌症治疗对抗癌症的应对评价,并采取日常自我护理来对抗治疗副作用。原型测试结果表明,该干预措施得到了自愿游戏测试者的好评。本研究未来的工作包括评估儿童癌症患者的干预措施,以确定其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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