Exploring tilt for no-touch, wrist-only interactions on smartwatches

Anhong Guo, Tim Paek
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引用次数: 33

Abstract

Because smartwatches are worn on the wrist, they do not require users to hold the device, leaving at least one hand free to engage in other activities. Unfortunately, this benefit is thwarted by the typical interaction model of smartwatches; for interactions beyond glancing at information or using speech, users must utilize their other hand to manipulate a touchscreen and/or hardware buttons. In order to enable no-touch, wrist-only smartwatch interactions so that users can, for example, hold a cup of coffee while controlling their device, we explore two tilt-based interaction techniques for menu selection and navigation: AnglePoint, which directly maps the position of a virtual pointer to the tilt angle of the smartwatch, and ObjectPoint, which objectifies the underlying virtual pointer as an object imbued with a physics model. In a user study, we found that participants were able to perform menu selection and continuous selection of menu items as well as navigation through a menu hierarchy more quickly and accurately with ObjectPoint, even though previous research on tilt for other mobile devices suggested that AnglePoint would be more effective. We provide an explanation of our results and discuss the implications for more "hands-free" smartwatch interactions.
探索在智能手表上实现无触摸、仅限手腕互动的倾斜
因为智能手表是戴在手腕上的,所以用户不需要拿着设备,至少可以腾出一只手来从事其他活动。不幸的是,这种好处被智能手表的典型交互模式所阻碍;对于浏览信息或使用语音之外的交互,用户必须使用另一只手来操作触摸屏和/或硬件按钮。为了实现无触控、仅手腕的智能手表交互,例如,用户可以在控制设备的同时拿着一杯咖啡,我们探索了两种基于倾斜的菜单选择和导航交互技术:AnglePoint,它直接将虚拟指针的位置映射到智能手表的倾斜角度;ObjectPoint,它将底层虚拟指针物化为一个充满物理模型的对象。在一项用户研究中,我们发现,使用ObjectPoint,参与者能够更快速、更准确地执行菜单选择和连续选择菜单项,以及在菜单层次结构中导航,尽管之前关于其他移动设备倾斜的研究表明,AnglePoint会更有效。我们对我们的研究结果进行了解释,并讨论了更多“免提”智能手表交互的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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