Forms of communications in scratch and the SOLO taxonomy

Anastasios Ladias, T. Karvounidis, Dimitrios Ladias
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引用次数: 2

Abstract

This paper attempts to categorize parameters of communication between codes observed in the Scratch programming environment, using the SOLO taxonomy. These parameters are the form of communication (within an object, between different objects and to serve external devices scenarios), the mechanism used for communication (Polling and Interrupt techniques) and the ratio between the number of transmitters and receivers, which will be considered in a future work. Implementing this categorization in a two-dimensional table of representative codes for each case is formed. In this table, one dimension corresponds to the forms of communication and the other dimension to the mechanisms used. The ranking of the codes in each of the dimensions is done by means of the levels of the SOLO taxonomy. The table can be used to develop criteria for assessing the qualitative characteristics of the codes produced by students within a broader assessment system.
scratch中的通信形式和SOLO分类法
本文尝试使用SOLO分类法对Scratch编程环境中观察到的代码之间的通信参数进行分类。这些参数是通信的形式(在一个对象内,在不同对象之间以及服务于外部设备场景),用于通信的机制(轮询和中断技术)以及发射器和接收器数量之间的比率,这些将在未来的工作中考虑。实现这种分类在一个二维表的代表性代码为每一种情况形成。在这个表中,一个方面对应通信的形式,另一个方面对应使用的机制。每个维度中的代码排序是通过SOLO分类法的级别来完成的。该表可用于制定标准,以便在更广泛的评估系统内评估学生编写的代码的质量特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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