{"title":"A Sketch on Sketch-Based Interfaces and Modeling","authors":"Leandro Cruz, L. Velho","doi":"10.1109/SIBGRAPI-T.2010.8","DOIUrl":null,"url":null,"abstract":"Geometric Modeling is a widely studied area in computer graphics and methods for constructing 3D models with intuitive interfaces are a topic that has been attracting the interest of many researches. In contrast to the complicated interfaces of modeling softwares, created using the WIMP paradigm (Window, Icon, Menu, Pointer), several studies have shown applications with interfaces based on gestures, which are simpler and more natural. In this scenario, the area of Sketch-Based Interfaces and Modeling (SBIM) emerged. Sketch is a very efficient tool to convey the essence of an object with few strokes, because humans have the ability of inferring 3D models from 2D drawings. However, associating a sketch to a 3D model is not a computationally trivial task. In this paper we present a conceptualization of the area, highlighting opportunities, challenges and trends in SBIM.","PeriodicalId":286741,"journal":{"name":"2010 23RD SIBGRAPI - Conference on Graphics, Patterns and Images Tutorials","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 23RD SIBGRAPI - Conference on Graphics, Patterns and Images Tutorials","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI-T.2010.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
Geometric Modeling is a widely studied area in computer graphics and methods for constructing 3D models with intuitive interfaces are a topic that has been attracting the interest of many researches. In contrast to the complicated interfaces of modeling softwares, created using the WIMP paradigm (Window, Icon, Menu, Pointer), several studies have shown applications with interfaces based on gestures, which are simpler and more natural. In this scenario, the area of Sketch-Based Interfaces and Modeling (SBIM) emerged. Sketch is a very efficient tool to convey the essence of an object with few strokes, because humans have the ability of inferring 3D models from 2D drawings. However, associating a sketch to a 3D model is not a computationally trivial task. In this paper we present a conceptualization of the area, highlighting opportunities, challenges and trends in SBIM.