A Sketch on Sketch-Based Interfaces and Modeling

Leandro Cruz, L. Velho
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引用次数: 12

Abstract

Geometric Modeling is a widely studied area in computer graphics and methods for constructing 3D models with intuitive interfaces are a topic that has been attracting the interest of many researches. In contrast to the complicated interfaces of modeling softwares, created using the WIMP paradigm (Window, Icon, Menu, Pointer), several studies have shown applications with interfaces based on gestures, which are simpler and more natural. In this scenario, the area of Sketch-Based Interfaces and Modeling (SBIM) emerged. Sketch is a very efficient tool to convey the essence of an object with few strokes, because humans have the ability of inferring 3D models from 2D drawings. However, associating a sketch to a 3D model is not a computationally trivial task. In this paper we present a conceptualization of the area, highlighting opportunities, challenges and trends in SBIM.
基于草图的接口与建模概述
几何建模是计算机图形学中一个被广泛研究的领域,构建具有直观界面的三维模型的方法一直是许多研究的热点。与使用WIMP范式(窗口、图标、菜单、指针)创建的建模软件的复杂界面相比,一些研究表明,基于手势的界面的应用程序更简单、更自然。在这种情况下,基于草图的接口和建模(SBIM)领域出现了。素描是一种非常有效的工具,可以用很少的笔画来传达物体的本质,因为人类有能力从2D图纸中推断出3D模型。然而,将草图关联到3D模型并不是一项微不足道的计算任务。在本文中,我们提出了该领域的概念化,突出了SBIM的机遇、挑战和趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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