Validating Spatial Augmented Reality for interactive rapid prototyping

Shane Porter, M. Marner, Ross T. Smith, J. Zucco, B. Thomas
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引用次数: 47

Abstract

This paper investigates the use of Spatial Augmented Reality in the prototyping of new human-machine interfaces, such as control panels or car dashboards. The prototyping system uses projectors to present the visual appearance of controls onto a mock-up of a product. Finger tracking is employed to allow real-time interactions with the controls. This technology can be used to quickly and inexpensively create and evaluate interface prototypes for devices. In the past, evaluating a prototype involved constructing a physical model of the device with working components such as buttons. We have conducted a user study to compare these two methods of prototyping and to validate the use of spatial augmented reality for rapid iterative interface prototyping. Participants of the study were required to press pairs of buttons in sequence and interaction times were measured. The results indicate that while slower, users can interact naturally with projected control panels.
验证空间增强现实交互式快速原型
本文研究了空间增强现实技术在新型人机界面(如控制面板或汽车仪表板)原型设计中的应用。原型系统使用投影仪将控件的视觉外观呈现在产品的模型上。手指追踪被用来实现与控制器的实时交互。该技术可用于快速、低成本地创建和评估设备的界面原型。在过去,评估一个原型需要构建一个设备的物理模型,包括按钮等工作部件。我们进行了一项用户研究来比较这两种原型方法,并验证空间增强现实用于快速迭代界面原型的使用。该研究要求参与者按顺序按成对的按钮,并测量交互时间。结果表明,虽然速度较慢,但用户可以自然地与投影控制面板进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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