{"title":"Towards automatic drawing animation using physics-based evolution","authors":"Lasse Lingens, R. Sumner, Stéphane Magnenat","doi":"10.1145/3397617.3397842","DOIUrl":null,"url":null,"abstract":"We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extraction, meshing and vertex skinning, our system simulates characters using a neural network in a physics-based environment. Using an evolutionary algorithm, it searches for networks that move characters far while keeping a good posture. We validated the system through a user study with 26 participants. For most drawings (60 %), they felt satisfied with the generated animation, and in 76% of cases, they wished to draw and animate additional characters. The participants reported mostly positive emotions after seeing the animations. Only a minority had feelings of strangeness or had negative emotions. This work demonstrates the possibility of creating an automated 2-D character animation system making little assumption on what is drawn. We believe that this work can enable more children to engage in creative play and explore their imagination.","PeriodicalId":403336,"journal":{"name":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397617.3397842","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
We demonstrate a system to automatically animate hand-drawn characters. Starting with skeleton extraction, meshing and vertex skinning, our system simulates characters using a neural network in a physics-based environment. Using an evolutionary algorithm, it searches for networks that move characters far while keeping a good posture. We validated the system through a user study with 26 participants. For most drawings (60 %), they felt satisfied with the generated animation, and in 76% of cases, they wished to draw and animate additional characters. The participants reported mostly positive emotions after seeing the animations. Only a minority had feelings of strangeness or had negative emotions. This work demonstrates the possibility of creating an automated 2-D character animation system making little assumption on what is drawn. We believe that this work can enable more children to engage in creative play and explore their imagination.