{"title":"ISO 9126 UNTUK PENGUJIAN GAME EDUKASI MEMBUANG SAMPAH BERBASIS ANDROID","authors":"Silvia Ratna","doi":"10.31602/AJST.V6I2.4843.G2953","DOIUrl":null,"url":null,"abstract":"Games are applications that are familiar to people from all walks of life. Efforts to increase the efficiency of providing applications that contain educational elements require a variety of alternatives and new innovations in programming to be applied as a tool to simplify the learning process. This study aims to create a game design called the game \"Throw your trash\" by inserting educational elements about how to dispose of garbage in its place and introducing the types of waste. And the sample used is elementary school students, because of their interest in the theoretical learning process, considering that children prefer to play games. The methodology used is starting from system analysis, design and implementation stages, and testing using ISO 9126.The results of this educational game to throw garbage show that the game application based on the aspect obtained a percentage of 95% of the Functionality test and the results of the analysis of usability testing obtained a percentage of 81.89% Kata Kunci: education, games, testing, android, ISO 9126","PeriodicalId":126329,"journal":{"name":"AL ULUM JURNAL SAINS DAN TEKNOLOGI","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AL ULUM JURNAL SAINS DAN TEKNOLOGI","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31602/AJST.V6I2.4843.G2953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Games are applications that are familiar to people from all walks of life. Efforts to increase the efficiency of providing applications that contain educational elements require a variety of alternatives and new innovations in programming to be applied as a tool to simplify the learning process. This study aims to create a game design called the game "Throw your trash" by inserting educational elements about how to dispose of garbage in its place and introducing the types of waste. And the sample used is elementary school students, because of their interest in the theoretical learning process, considering that children prefer to play games. The methodology used is starting from system analysis, design and implementation stages, and testing using ISO 9126.The results of this educational game to throw garbage show that the game application based on the aspect obtained a percentage of 95% of the Functionality test and the results of the analysis of usability testing obtained a percentage of 81.89% Kata Kunci: education, games, testing, android, ISO 9126
游戏是各行各业的人都熟悉的应用程序。努力提高提供包含教育元素的应用程序的效率,需要各种替代方案和编程方面的新创新,以作为简化学习过程的工具。本研究旨在创造一个名为“Throw your trash”的游戏设计,通过插入关于如何在其位置处理垃圾的教育元素,并介绍垃圾的类型。而使用的样本是小学生,因为他们对理论学习过程的兴趣,考虑到孩子们更喜欢玩游戏。使用的方法是从系统分析,设计和实施阶段开始,并使用ISO 9126进行测试。本次教育类游戏扔垃圾的结果表明,该游戏应用基于方面的功能测试获得了95%的百分率,可用性测试的分析结果获得了81.89%的百分率