Artifacts removal for color projection on 3D models using flash light

M. Dellepiane, M. Callieri, M. Corsini, Paolo Cignoni, Roberto Scopigno
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引用次数: 1

Abstract

Lighting artifacts are one of the main issues in digital photography: complex light setups are needed to attenuate or remove them. Flash light is a very easy way to illuminate an object or an environment, but it is rarely considered in most of the Computer Graphics and Computer Vision applications. This is due to the big amount of artifacts introduced by this lighting, and to the difficulty in modeling its behavior. In this paper we present a simple method to use flash light in the context of color acquisition and mapping on 3D models. We propose a simple way to accurately estimate the flash position with respect to the camera, and we propose two automatic methods to detect and remove artifacts from a set of images which are registered to a 3D model. These methods are integrated in the context of a color mapping framework. The results show that it is possible to obtain high quality colored 3D models using flash light, which is the most simple illumination setup. This results are extremely important especially in the context of Cultural heritage, where the acquisition of color has often to be performed on site, without a specific lighting setup.
使用闪光灯去除3D模型上的彩色投影的伪影
灯光伪影是数码摄影的主要问题之一:需要复杂的灯光设置来减弱或消除它们。闪光灯是照亮物体或环境的一种非常简单的方法,但在大多数计算机图形学和计算机视觉应用中很少考虑它。这是由于这种照明引入了大量的人工制品,以及建模其行为的困难。在本文中,我们提出了一种简单的方法,在三维模型的颜色采集和映射的背景下使用闪光灯。我们提出了一种简单的方法来准确地估计闪光灯相对于相机的位置,我们提出了两种自动检测和去除伪影的方法,这些伪影来自一组注册到3D模型的图像。这些方法集成在一个颜色映射框架的上下文中。结果表明,使用最简单的照明设置闪光灯可以获得高质量的彩色3D模型。这个结果非常重要,特别是在文化遗产的背景下,色彩的获取通常是在现场进行的,没有特定的照明设置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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