Assessing Brain-Computer Interfaces for Controlling Serious Games

F. Liarokapis, A. Vourvopoulos, Alina Ene, Panagiotis Petridis
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引用次数: 12

Abstract

This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative game interfaces prior to some familiarisation with the device and in several cases a certain degree of calibration.
评估控制严肃游戏的脑机接口
本文旨在研究如何在嘈杂的环境中仅使用非侵入性的基于脑电图的信息与严肃游戏充分互动。使用了两种不同的基于脑电图的BCI设备,一种不需要校准,另一种需要某种校准来创建用户配置文件。使用两种类型的bci进行用户测试,共有61名参与者。结果表明,尽管BCI设备仍处于起步阶段,但在熟悉设备之前,它们有可能被用作替代游戏界面,在某些情况下,还需要一定程度的校准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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