Robust background removal in 4D Studio images

Corina Blajovici, Zsolt Jankó, D. Chetverikov
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引用次数: 1

Abstract

In this paper we discuss background removal techniques developed for the 4D Reconstruction Studio at MTA SZTAKI. The 4D Studio enables creation of dynamic 3D models of real objects and actors. Robust foreground segmentation is a key element for 4D reconstruction, since the visual quality of the 3D model highly depends on the precision of the extracted silhouette. We present our novel solution for background removal based on exploiting the background colour in a robust manner. We also perform an analysis of shadow detection methods using different colour spaces, with the motivation of determining which colour representation is more suitable for shadow detection in a 4D Studio.
在4D工作室图像鲁棒的背景去除
在本文中,我们讨论了为MTA SZTAKI的4D重建工作室开发的背景去除技术。4D工作室可以创建真实对象和演员的动态3D模型。鲁棒前景分割是四维重建的关键因素,因为3D模型的视觉质量高度依赖于提取轮廓的精度。我们提出了一种基于鲁棒性地利用背景颜色的背景去除新方案。我们还使用不同的色彩空间对阴影检测方法进行了分析,以确定哪种颜色表示更适合在4D Studio中进行阴影检测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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