Recognizing Esports as a Sport from an Academic Perspective

V. Thiruchelvam, Wong Bee Suan
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Abstract

Esports has been around now for some time and has become mainstream in terms of interest, passion and the time spent on gaming among students may it be at school or tertiary levels. There has been a negative perception against gaming as a time waste action or a digital mental disturbance mainly by parents. Truth of the matter is that gaming or Esports has gone far beyond driven in today’s sporting industry and has started to become a key ingredient in programme offerings at Institution of Higher Learning (IHLs).
从学术角度认识电子竞技是一项体育运动
电子竞技已经存在了一段时间,并且已经成为学生(无论是在学校还是大学)对游戏的兴趣,热情和时间的主流。主要是家长对游戏有负面看法,认为它是浪费时间的行为或数字精神障碍。事实是,游戏或电子竞技已经远远超出了当今体育产业的驱动,并开始成为高等教育机构(IHLs)课程提供的关键组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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