vCOM: virtual commerce in a collaborative 3D world

Xiaojun Shen, S. Nourian, Isabelle Hertanto, N. Georganas
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引用次数: 1

Abstract

Existing electronic commerce applications only provide the user with a relatively simple browser-based interface to access products. Buyers, however, are not provided with the same shopping experience, as they would have in an actual store or shopping mall. With the creation of a virtual shopping mall, simulations of most of the actual shopping environments and user interactions can be achieved. The virtual mall brings together the services and inventories of various vendors. Users can either navigate through the vendors, adding items into a virtual shopping cart, or perform intelligent searches through "user and vendor agents". The electronic mall prototype also allows the user to communicate with an "intelligent assistant" (IA) using simple voice commands. This assistant interacts with the shopper using voice synthesis and helps him or her use the interface to navigate efficiently in the mall. Real-time interactions among entities in the virtual environment are implemented over the Run Time Infrastructure of the High Level Architecture (RTI/HLA), an OMG and IEEE standard for distributed simulations and modeling developed by the US Department of Defense.
协同3D世界中的虚拟商务
现有的电子商务应用程序只向用户提供一个相对简单的基于浏览器的界面来访问产品。然而,买家不会获得与在实际商店或购物中心相同的购物体验。通过创建虚拟购物中心,可以实现对大多数实际购物环境和用户交互的模拟。虚拟商城汇集了各种供应商的服务和库存。用户既可以浏览供应商,将商品添加到虚拟购物车中,也可以通过“用户和供应商代理”进行智能搜索。电子商城原型还允许用户使用简单的语音命令与“智能助手”(IA)交流。这个助手使用语音合成与购物者交互,并帮助他或她使用界面在商场中有效地导航。虚拟环境中实体之间的实时交互是通过高级体系结构的运行时基础设施(RTI/HLA)实现的,RTI/HLA是由美国国防部开发的用于分布式仿真和建模的OMG和IEEE标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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