Theoretical Study in Interior Design-Based Online Game Which Raised The Concept of Edutainment in Common Society

G. Hartanti, I. Rachmayanti
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Abstract

Time flies so fast, as it is characterized by the development of technology in various aspects of life. One of the influences seen in the games sector that raised up in the community is shifting from traditional games to a technology-based games that we know as online gaming. Supported by advanced technology, people's lives are made easier and more affordable in communicating especially in internet access. This is also what makes the development of online games more vibrant in the lives of people, especially the younger generation. Online games have a variety of themes. This study will discuss online games based on interior design. It is expected that with this research, it can be seen the suitability of interior design theories on interior-based online game that raised the concept of edutainment in the common society. By knowing the positive and negative impacts that exist, it is expected in the future that this research can help improving the aspects that need to be considered in interior design based online games. Furthermore, it also can provide a positive impact and reduce the negative impact for its users that will increase the understanding of common society towards general design in overall and interior design theory in particular.
基于室内设计的网络游戏在普通社会提出寓教于乐概念的理论研究
时间过得真快,因为它的特点是科技在生活的各个方面的发展。游戏领域的影响之一是从传统游戏转向基于技术的游戏,即我们所知的在线游戏。在先进技术的支持下,人们的生活变得更容易、更实惠,尤其是在互联网接入方面。这也使得网络游戏的发展在人们的生活中更加活跃,尤其是年轻一代。网络游戏有各种各样的主题。本研究将讨论基于室内设计的网络游戏。期望通过本研究,可以看到室内设计理论在普通社会提出寓教于乐概念的室内网络游戏中的适用性。通过了解存在的积极和消极影响,预计未来这项研究可以帮助改善室内设计中基于网络游戏需要考虑的方面。此外,它还可以为用户提供积极的影响,减少负面影响,这将增加普通社会对总体设计的理解,特别是室内设计理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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