The role of architecture in the development of software systems

M. Boasson
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引用次数: 0

Abstract

Systems increasingly rely on software as the main technology for implementing the desired behaviour. There is a clear trend of steadily growing sophistication in the behaviour of these systems. The availability of cheap and fast hardware suggests that successive generations of systems should exhibit greatly enhanced behaviour, but this increase in functionality is not observed to an extent that can be related to the progress made in hardware. To the contrary, systems grow in complexity very rapidly (as exemplified by their cost and the required sophistication of the development process), without providing much in terms of added functionality. This complexity, and resulting cost, limits the achievable level of sophistication in systems, unless techniques are found that allow the software complexity to be reduced very significantly. The imbalance between cost and functionality is discussed and arguments are presented suggesting it to be avoidable through a sound software architecture.
架构在软件系统开发中的作用
系统越来越依赖软件作为实现预期行为的主要技术。在这些系统的行为中,有一种稳定增长的复杂的明显趋势。廉价和快速硬件的可用性表明,连续几代系统应该表现出大大增强的行为,但在某种程度上,这种功能的增加并没有被观察到与硬件的进步有关。相反,系统的复杂性增长得非常快(例如它们的成本和开发过程所需的复杂程度),而没有提供多少附加功能。这种复杂性,以及由此产生的成本,限制了系统中可达到的复杂程度,除非发现了能够显著降低软件复杂性的技术。讨论了成本和功能之间的不平衡,并提出了通过健全的软件体系结构可以避免这种不平衡的论点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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