How is presence in non-immersive, non-realistic virtual environments possible?

David Nunez
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引用次数: 30

Abstract

This paper argues that the concepts of immersion and realism in presence research can be reconceived respectively as the information load which a display presents about an environment, and the expectations which a user has for that environment. From this perspective, non-immersive, non-realistic environments can be conceived as having great possibilities for producing presence, as additional information about the environment can be displayed in iconic, non-diagetic or other non-realistic forms. This technique will not violate the users' expectations of what is possible in such an environment provided that those expectations about the environment as well as the users' degree of media literacy are taken into account.
如何在非沉浸式、非现实的虚拟环境中存在?
本文认为,临场感研究中的沉浸感和真实感的概念可以分别理解为显示器所呈现的关于环境的信息负荷,以及用户对该环境的期望。从这个角度来看,非沉浸式、非现实性的环境可以被认为具有产生存在感的巨大可能性,因为关于环境的附加信息可以以图标、非图解或其他非现实性的形式显示。如果考虑到用户对环境的期望以及用户的媒介素养程度,这种技术将不会违背用户对这种环境中可能发生的事情的期望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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