{"title":"An Improved Approach on Visualization of Large-Scale Terrain Surface","authors":"Huaiqing He, Chong Wang, Haohan Liu","doi":"10.1109/CGIV.2007.17","DOIUrl":null,"url":null,"abstract":"We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"112 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.