An Improved Approach on Visualization of Large-Scale Terrain Surface

Huaiqing He, Chong Wang, Haohan Liu
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引用次数: 2

Abstract

We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.
一种改进的大尺度地形表面可视化方法
本文提出了一种基于ROAM算法的大规模地形可视化改进方法,在该方法中,我们从两个方面进行了研究:一是基于视图的LOD(细节水平)控制,二是核心外数据分页。在LOD控制方面引入了一种有效的数据结构,并在此基础上提出了编码方法和非T连接简化算法。同时,在核外数据分页方面,给出了不同地形块间相应的数据连接方法。采用这种数据结构的目的是提高对内部存储器的有效利用。实验结果表明,与传统的roam算法相比,该方法可以实现足够大尺度地形的实时LOD绘制,节省了大量内存。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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